Problem 1

Description

A red ball slides off a table as shown in the animation (position is in meters and time is in seconds). Ignore air friction. The ball hits the other table after moving an x displacement you will measure by clicking on the ball's center.  Note the ball leaves the table at the exact value of  1 second. Times are exact, so there is no limitation of sig figs in  your time value. Remember to ALIGN, CLICK  and drag a little to  find the x and y coordinates which you will subtract to get displacements.  When you  place your cursor in the motion area, the arrow turns into a cross. Align the cross with the crossed lines at the center of the circles  marking the ball location.  Once aligned, when you click you will see  x and y coordinates  in a small YELLOW BOX at the lower left hand side of the motion  area. The coordinates are in meters and are precise  to the 1/100 place's or to 1 cm-there is an uncertainty in  a single measurement affecting the 1/100's place. 
  Start
(Reference:  Ch. 1,3 and 4.  ) 
Question 1
What is Vx just before the collision ? To find this quantity, all you need is the  horizontal displacement, or change in x,  since you are already given the change in time t on screen. Please measure the ball's change in x, or x displacement,  four times  and take the average of the four measurements. Assume the measurements are in meters and are  precise to the 1/100 place--- there is an uncertainty in  a single measurement affecting the 1/100's place.  Fill in the table below  with the measurements by shooting the ball 4 times and measuring the x displacement each launch. . Note: Your measurements are extremely precise so there is going to be no variation (zero spread) if you measure the ball location  correctly and carefully. I want you to confirm this reproducibility. Just center the cursor cross hairs carefully over the crossed lines defining the ball's center and location on screen at two spots: just as the ball leaves the table and at the point of collision.  Note the ball leaves the table at the exact value of  1 second. So there is no limitation of sig figs in  your time value. (Note the number of significant digits in  the  value of the X-component of velocity you compute. For example, when you compute the average x displacement, the number of sig figs will increase, even if the data points are identical,  affecting  the number of sig. figs in the computation of Vx. However,  there is a limitation on the number of sig. figs from the inherent uncertainty in a single measurement assumed to be in the 1/100's place when that uncertainty is rounded to 1 sig. fig. )  If you measure carefully, all your  x  and  y displacement values will be the same. Please also measure 4  y displacement values for the next  round of thinking below.

first x second x difference
     
     
     
     
    average 
difference
     

Vx  = ____________________________

 

SHOW WORK, BOX ANSWER


 

 

 

 

 

 

 

 

 

 

 

 












 

first y second y difference
     
     
     
     
    average 
difference
     



Question 2
What is Vy just before the collision ?   Find Vy by using the average  y displacement and the time of flight t on screen. Compare your result with the value predicted by theory. Compute the percent error between your result and the value predicted by Newton and inferred by Galileo,  Vy = -g*t  using the time of flight for t. Assume g = 9.80 m/s2 ( 3 sig.fig.) . (Note the significant digits in the two values of the Y-component of velocity you compute. For example, in the first case, when you compute the average  y displacement, the number of sig figs will go up by one, even if the data points are identical,  affecting the number of sig. figs in the computation of Vy. However,  there is a limitation on the number of sig. figs from the inherent uncertainty in a single measurement assumed to be in the 1/100's place when that uncertainty is rounded to 1 sig. fig. )  Abide by sig fig rules for subtraction and division in computing the percent error.
SHOW WORK, BOX ANSWER





















Question 3
What is the speed just before the collision?  Use your values of Vx and Vy computed in 1 and 2.  Review Ch. 1, 3 and 4. Abide by sig fig rules for multiplication, addition, and other operations  in computing the the speed.
SHOW WORK, BOX ANSWER



 

 















Question 4
What  is the magnitude of the angle the velocity vector makes with the horizontal just before the collision? Abide by sig fig rules for the mathematical operations required to compute  the angle.
SHOW WORK, BOX ANSWER

 

QUESTION 5

EXPRESS THE FINAL VELOCITY  IN TERMS OF STANDARD  CARTESIAN UNIT VECTORS  "i" and "j"; SEE CHAPTER 1. Note unit vectors have magnitude 1.

Unit vector "i" points in the positive x direction and "j" points in positive y direction    
 

QUESTION 6 In the range of time (0 SEC., 1.0 SEC ), what is the net force on the ball? EXPLAIN.


QUESTION 7 In the range of time (1.0 SEC., 1.4 SEC), what is the direction and magnitude of the net force on the ball? HINT: ASSUME THE BALL MASS IS 2.00 kg.   EXPLAIN.