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Chapter 9: Do listed problems--the first two problems deal with impulse: 7, 8 Also: 17, 18, 21, 22, 25 (classic !), 28
(impulse) , 31, 37 ( 2-D--see example 9.9), 39 ( 2-D see example 9.10),
43, 47, 50 Some problems deal with earlier chapters, i.e. 1-D motion, force, projectile motion, etc, which is why I assigned them i.e. to give you an integrated view. You should find many of them fun if you get past the time it takes to solve them. However, this quiz should not be to time consuming. |
| Simulations |
| Quiz 9 |
| Helpers!! Click this link then click the links "Practice Questions" and "Practice Problems" in the left hand column. |
| error log #1: See the corrected version of #27, Chapter 10. |
| Click here for 3,000 Solved Problems in Physics (Schaum's Solved Problems Series) |
| PLEASE REGISTER YOUR EMAIL AT THE BOTTOM OF THE PHYSICS 4A PAGE . SCROLL DOWN THAT PAGE TO FIND THE EMAIL REGISTRATION FORM !!! REGISTER AGAIN EVEN IF YOU HAVE ALREADY DONE SO; THE DATABASE HAS BEEN REFRESHED! |
| HINTS POSTED SOON ! |
| 7 and 8 were done in discussion; were you there? If not ask a student who was ! |
| 17. Momentum in the x-direction is
conserved. Initial momentum = Final momentum MBVBi + MIVIi = MBVBf + MIVIf i = initial and f = final. B = bird and I = insect. VBi and VIi are given. Assume bird's initial rightward direction is positive. Thus, the initial insect velocity is negative. Note that VBf = VIf = Vf . Find VIf . |
| 18. Momentum in the x-direction is
conserved. Initial momentum = Final momentum MVVVi + MCVCi = MVVVf + MCVCf i = initial and f = final. V = volkswagon and C =cadillac. VVi and VCi are given. Assume Volkswagon's initial rightward direction is positive. Thus, the initial cadillac velocity is negative. Note that VVf = VCf = Vf = 0. Find VVi . |
| 21. Momentum in the x-direction is
conserved. Initial momentum = Final momentum MBVBi + MRVRi = MBVBf + MRVRf i = initial and f = final. B = Bob and R =rock. VBi and VRi are given. They are both zero. Assume Bob's final leftward direction is negative. Thus, the final rock velocity is positive. Find VBf . |
| 22. Momentum in the x-direction is
conserved. Initial momentum = Final momentum MDVDi + MSVSi = MDVDf + MSVSf i = initial and f = final. D = Dan and S = skateboard. VDi and VSi are given. They are the same. Assume Dan's and skateboard's initial rightward direction is positive. Note that VSf is given. Find VDf . |
| 25. This classic problems reveals momentum's
properties and how the external force acts to change it. The momentum's
properties mimic the velocity's during projectile motion. Review
Chapter 4, and realize the 2 only differ by the mass factor.
Just after launch, Px = M*Vx =
M*V*cos30 ad Px = M*Vy =
M*V*sin30 . Since the velocity x-component is constant, so is
the momentum x-component, since it only differs by the mass
factor. The reason is this: At the top, the motion is horizontal, so the y-component vanishes (is zero) . Remember the x-component is constant throughout the motion. Just before impact, the x-component has the same value it had
at launch. The y-component = M*Vfy. Prove that Vfy
= Finally, only the y-component changes. Thus, the total change in
momentum is M*Vfy -
M*V*sin30 = |
| 28. Momentum in the x-direction is conserved. Initial momentum = Final momentum Use the same methods as the previous problems. With letters, label your masses iand your velocities to indicate the object and initial or final. Let R = racket and B = ball. i = initial and f = final. Let the initial racket direction of motion be positive. Thus the initial ball velocity is negative; the given final ball velocity is positive. Find the final racket velocity. |
| 31. This problem is just like #7 and #8.
This hint will help you if you missed out on the in-class-hint given
in discussion.
First find the area under the curve of the shown triangle. This area
equals the cart's change in momentum in the x-direction. Pfx - Pix = mVfx -
mVix = negative of area under the curve. Now, Vix
= velocity just before the collision with the ramp and Vfx
= velocity just after the collision with the ramp. |
| 37. 2-D--see example 9.9. Once you get the final velocity, both magnitude and direction, of the coupled players just after the collision, use simple kinematics to relate the distance to the time. The collision occurs at the center of the 50.0 m diameter rink. Give the angle ( see example 9.9) for the traveled distance. |
| 39. 2-D see example 9.10, almost a carbon copy. |
| 43. This problem is very close to 50. See hints below. The collision replicates example 9.9. Solve for the initial velocity of the rocket before the collision. After the collision, this is a very simple projectile motion problem. Here are the key hints. Find the time it takes the stuck rocket and package to hit the ground from H = (1/2)*g*t2. Using projectile motion principles, find the horizontal distance traveled by the stuck rocket and package from the product of the time and magnitude of the horizontally directed speed Vf just after the collision. |
| 47. (a) Use chapter 2 kinematics to find the time from the two velocities and displacement traveled. You should also find the acceleration of the bullet inside the block since average force on the bullet is its mass times its acceleration. (b) Use conservation of momentum. m*V1i + M*V2i = m*V1f + M*V2f . m*V1i = m*V1f + M*V2f . Given one of the final velocities, find the other. |
| 50. The collision replicates example 9.9. After the collision, this is a very simple projectile motion problem. Here are the key hints. Find the time it takes the tangled vehicles to hit the ground from H = (1/2)*g*t2. Using projectile motion principles, find the horizontal distance traveled by the free falling tangled vehicles from the product of the time and the horizontally directed speed Vf just after the collision. |
| More hints posted later; stay tuned ! |
| Chapter 10 |
| 25. Use equations (10.43) |
| 26. Use equations (10.43) |
| 27. (a) Do NOT use equations (10.43). This collision is perfectly inelastic ! That means m1v1i + m2v2i = (m1 + m2)Vf , where v2i = 0 and v1i = vo . Final the final common velocity Vf . (b) Compute ½mvo2 - ½(m1 + m2)Vf2 , where Vf is the final common velocity of both masses. Divide the above difference by ½mvo2 . By the way, I basically did this problem in class. |
| 28. (a) Use equations (10.43) (b) See problem 27 (a) . |
| 42. In both (a) and (b) you must use
energy conservation to find the speed of the smaller
mass just before it collides with the block on level
ground.
(a) Find the common velocity of the stuck blocks just
after the collision . See my class notes or the collision of figure
9.13. |
| 51. m*vB = (m + M)*Vf
. (1/2)*(m + M)*Vf2 = (1/2)*k*d2. |
| 56. Using equations (10.43), find an expression for the velocity V2f of the heavier ball just after the collision in terms of vo and other symbols. The heavier ball will swing upward in a circular arc after the collision. Use conservation of energy to relate the velocity V2f of the heavier ball just after the collision and the height h it rises before momentarily coming to rest. From class notes , h = L*( 1 - cos 50). From these two expressions, solve for vo in terms of the other symbols. |
| 57.
(a) You will have to use the other set of equations besides
equation 10.43. That is because both balls are moving before the collision
. (b) See example 9.5 |
| error log #1: See the corrected version of #27, Chapter 10. |
| Check back for more hints . |