ANSWERS

Quiz 3 - Chapter 3
Simulations Projectile Motion
Ch. 3:   9, 10, 11, 12, 17, 18, 20, 22, 24, 31, 63, 64
Click here for the  correction to the hint to #68, Quiz 1. Scroll down to #68. 
turn in: 10, 12, 18, 20, 22, 24, 64
9. (a) See step 4. of PROBLEM SOLVING box on page 53.  note you are using the realted angle  so that 
Vx = -(735)cos(90 - 41.5)
(b) D = (735 km/h)( 3.00 h) = length of displacement vector. 
Find -Dcos(90 - 41.5)  and Dsin(90 - 41.5)
10. See Example 3-3.Lay the vectors tip to tail as in that example. .  Compute each compnents then add the compnes o get 
Dx =Ax + Bx  + Cx 
Dy =Ay + By  + Cy. 

For example: Ax = 44cos 28  and Ay = 44sin28  and Bx = -(26.5)cos56  and By = (26.5)sin56

11. Now subtract the components: Dx  = Ax  -  Cx, where Cx = 0. Note: Cy = -31.0  for Dy = Ay  -  Cy
12.
(a) Now subtract the components:  Dx  = Bx  -  Ax and  Dy = By  -  Ay
(b) Now subtract  the components: Dx  = Ax  -  Bx and  Dy = Ay  -  By
 17. Note:  change in x = (3.5 m/s)t and find t from 6.5 m = (1/2)gt2
 18. Note:  change in x = Vxt and find H  = (1/2)gt2
 20.  5.0 m =  Vfxt where t is found from Vfy = 0 = V1y - gt. But Vfy2 =0 = V1y2 - 2g(4.5 m): from this equation find  V1y  . Then plug into  the first equation to get t.  
 22. See example 3.8, where the total time is given in the derivation  of the range R.  
 24. 
(a)  Use formula  for range R in example 3.8 to find Vo.  
(b) Re-evaluate the Range R  by using (1 + 0.05)Vo instead of Vo . 
 31. 
(a) and (b) See example 3.9. 
(c)  See Table 3.2.  Use equation 2.11 (a)  for the final components Vx and Vy. See example 3.5 for a lesson on finding the initial velocity componentsV1x  , V1y  .
(d) V2 = Vx2 and Vy2.  Find V by taking  positive  square root. 
(e) Use tan Ø = | Vy /|Vx| to get the magnitude of the angle below the x-axis. 
(f) Vfy2 =0 = V1y2 - 2g(change in y), where V1y  is the initial y-component of velocity . See example 3.5 on how to compute  it. Solve for (the change in y). 
 more discussions later...